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  • ...increase the recovery from flat damage skill effects reversed by [[HP Loss Reversal]]. {{#vardefine:status en note|Healing from skill effects increased by 1.5x for 3 turns}}
    383 bytes (53 words) - 06:14, 15 February 2024
  • ...at have buffs, being able to punish them with either {{Status|en name=Buff Reversal}} or through his increased damage for each buff the enemy has. Secondly, hi ...mage output, especially if he is in the leader slot. {{Status|en name=Buff Reversal}} also acts like an additional Weakness if the enemy has a buff, further bo
    17 KB (2,715 words) - 04:52, 20 May 2020
  • ...on't expect much if anything from him until he gets an upgrade by means of skill evolution. ...ve application of {{Status|en name=Nourishment}} to himself and allies for healing. All of these effects make him a great option for adding defense and sustai
    13 KB (2,163 words) - 01:46, 22 April 2021
  • ...son Reversal and {{Status|en name=Nourishment}} while having a similar net healing factor. Finally, he also has the nice ability of applying {{Status|en name= ...allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuf
    35 KB (5,554 words) - 01:44, 22 April 2021
  • '''Statuses''' are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of t ...kills that lock a card's abilities (attacking, skill activation, or charge skill activation) are indicated with an X-mark overlaying the card in battle.
    11 KB (1,707 words) - 23:20, 19 May 2021
  • ...f other buffs to accumulate since the buffs that he gains can activate the skill timing again. For this reason, despite the rate of activation being nominal ...n be a potential issue, one should use Cthugha to tank hits and the notion that he should always be kept from receiving damage is naive and should be dispe
    20 KB (3,176 words) - 04:48, 20 May 2020