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  • {{#vardefine:status en name|Decrease HP Before Being Hit}} ...rdefine:status en note|Acquire skill for 3 turns: [Before Being Hit] -1500 HP to self and allies one square around self / 100%}}
    756 bytes (100 words) - 07:49, 29 August 2023
  • {{#vardefine:status en name|Weapon Change (None) + CP Decrease}} ...esistance] Remove weapon change statuses from self / 100% [Move Phase End] Decrease -100 ~ -200 CP to self / 100%}}
    2 KB (199 words) - 06:06, 6 July 2023
  • + {{Status|en name=Skill Lock}} when struck helps shut down enemies' skills occasionally ...received for each hit and nullified skill activation), what this means is that in order to avoid these effects, Mephistopheles should move every two turns
    8 KB (1,240 words) - 13:46, 22 May 2023
  • ...}} variant might actually be better than his {{Star|4}} just on account of being a better CP battery through giving allies {{Status|en name=Arousal}}, but h ...o give at least 10CP to himself and allies one square away for every enemy hit, allowing for frequent CS activation. Finally, due to his access to both {{
    12 KB (1,979 words) - 04:56, 9 September 2020
  • ...urable, even more so in high level quests. Make sure he's the first one to hit who you're trying to distract so they'll focus him. ...are using his 3-stars, which won't be able to damage pierce units without being damaged back). While not completely effective against ranged and magic atta
    14 KB (2,147 words) - 05:00, 20 May 2020
  • ...nally, he has an ability to drain HP and CP through his own Dark Lord-like skill. This makes him someone who is both able to provide offensive support but a ...mmune to movement restriction, this makes it possible to control the field before retaliating by buffing allies. It also improves his survivability, especial
    17 KB (2,757 words) - 07:26, 8 September 2020