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  • {{#vardefine:status en name|Bestow ATK Up to Enemies}} ...ne:status en note|Acquire skill for 1 turn: [After Being Hit] Apply ATK Up to hitting units / 100%}}
    432 bytes (58 words) - 06:51, 30 August 2022
  • ...this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} remov ...res directly ahead of them. The damage output is the product of the card's ATK and the Snipe penalty multiplier (0.26). Snipe cards gain ≥4 CP for every
    3 KB (442 words) - 05:01, 25 April 2021
  • ...acks the potential to synergize with other units, with the small CP bestow to allies from [[Head of Festivities]] mostly just being a bonus. + Default is great to get his and his allies’ CP going, allowing for faster Charges.
    3 KB (481 words) - 04:42, 24 April 2019
  • ...解除}}). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.]] ...tack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every inst
    2 KB (397 words) - 20:51, 11 September 2021
  • ...this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} remov ...izontally adjacent to that. The damage output is the product of the card's ATK and the Slash penalty multiplier (0.45). Slash cards gain ≥5 CP for every
    2 KB (393 words) - 05:01, 25 April 2021
  • ...this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} remov ...es directly ahead of them. The damage output is the product of the card's ATK and the Shot penalty multiplier (0.45). Shot cards gain ≥5 CP for every i
    3 KB (423 words) - 23:49, 27 September 2021
  • ...e. Every three turns triggered on the start of player-side turn, they self-bestow Berserk and Weapon Change (None). They lose all buffs when they are struck, ...nd Choji have their Skill-evolved kits, making Maria a threat for Stigma + Skill Lock when struck and Choji troublesome for perpetual healing, CP, and Nouri
    4 KB (605 words) - 05:02, 5 August 2020
  • ...sion could. Past that there’s not much else to say, if only 5☆ has had LB3 to himself as well, then it’d be far better, though is certainly not worse t ...afe position of behind the receiving unit gives him a second powerful role that isn't mutually exclusive from his first as a board wiper.
    8 KB (1,257 words) - 04:44, 20 May 2020
  • ...this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} remov ...res directly ahead of them. The damage output is the product of the card's ATK and the Thrust penalty multiplier (0.55). Thrust cards gain ≥6 CP for eve
    3 KB (411 words) - 06:53, 24 September 2021
  • ...this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} remov ...ntal and vertical) to that. The damage output is the product of the card's ATK and the Magic penalty multiplier (0.28). Magic cards gain ≥4 CP for every
    2 KB (413 words) - 05:01, 25 April 2021
  • ...this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} remov ...are directly ahead of them. The damage output is the product of the card's ATK and the Blow penalty multiplier (1.0). Blow cards gain ≥12 CP for every i
    3 KB (420 words) - 05:01, 25 April 2021
  • ...ectiveness increases exponentially by giving him multiple chances per turn to trigger his skills. ...eling units with {{AR Equipment|id=2002}}. This skill is also the only one that differs across both rarities.
    16 KB (2,634 words) - 09:33, 7 September 2020
  • ...allies by moving, but none of this is particularly remarkable. His Charge Skill is also mediocre in both range and effect, giving his purpose mediocre resu ...enemy hit, allowing for frequent CS activation. Finally, due to his access to both {{Status|en name=Berserk+}} and {{Status|en name=Vigor}}, his damage o
    12 KB (1,979 words) - 04:56, 9 September 2020
  • ...nge as a {{Weapon|Blow}} unit is both a blessing and a curse, allowing him to do large single target damage by himself but not much else. ...to almost all teams due to his numerous abilities which do not require him to move at all.
    23 KB (3,569 words) - 08:47, 14 September 2020
  • ...sing}} to allies, however the application of this buff is quite irrelevant to his primary role and mostly exists for flavor purposes), making it so build ...ication and also being unable to benefit from the extra damage from it due to its timing of application being After Attack. It also boasts a smaller dama
    22 KB (3,442 words) - 09:52, 17 September 2020
  • ...ns at the time of writing to be a relatively rare ATK lowering debuff. Due to having Infernal typing however, he can still be rather frail, although his ...that his status effects are less commonly used, which improves his ability to fit with others in a team.
    17 KB (2,699 words) - 23:26, 13 December 2020
  • ...and stuns whatever survives. His drawbacks lie in relying on Charge skill to deal huge burst damage and being Fire, Water cockblocks his damage. ...n of {{Status|呪い}} to enemies can make him potentially extremely difficult to kill.
    21 KB (3,225 words) - 04:46, 20 May 2020
  • ...ine and 4☆ a backline, the latter especially if you’re looking for an ally to exploit his Crit, which should be considered a bonus at best, his Charge is ...t Debuff}} that he grants himself every Phase, but these are small bonuses that supplement his main role of facilitating speedy Phase clears.
    15 KB (2,241 words) - 12:40, 19 August 2021
  • For the sake of simplicity, this article will refer to Astaroth/Astarte as just Astaroth. ...le. While in this charging phase, each rarity can perform the other's role to a lesser extent but still rather decently. Ultimately, as a free unit, Asta
    21 KB (3,301 words) - 10:03, 7 September 2020
  • ...e who is both able to provide offensive support but also have the capacity to dish out damage himself if timed properly. ...th phase start CP boosters like {{Transient icon|Ryota|variant=Christmas}} to wipe the board almost every phase using his phase start Crit+. This flexibi
    17 KB (2,757 words) - 07:26, 8 September 2020

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