Difference between revisions of "Bael/Strategy"

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50 bytes added ,  13:51, 2 May 2020
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'''Units that can heal themselves or apply heal to others'''
'''Units that can heal themselves or apply heal to others'''


It's pretty trivial but if you want Bael to be a moveslut but LB2 is holding you back from doing so why don't add a healer to the team. Unit like {{Transient icon|Arsalan}}, {{Transient icon|Yasuyori}}, or the {{Transient icon|Protagonist}} (though they have a pretty bad synergy with Bael since they remove buffs from the enemy) who can heal themselves or apply heal to others. In this team synergy, you can make your entire team constantly have {{Status|en name=ATK Up}} and {{Status|en name=DEF Up}} while no one dying.
It's pretty trivial but if you want Bael to be a moveslut but LB2 is holding you back from doing so why don't add a healer to the team. Unit like {{Transient icon|Arsalan}}, {{Transient icon|Yasuyori}}, or the {{Transient icon|Protagonist}} (though they have a pretty bad synergy with Bael since they remove buffs from the enemy) who can heal themselves or apply heal to others. In this team synergy, you can make your entire team constantly have {{Status|en name=ATK Up}} and {{Status|en name=DEF Up}} while no one dying. (or you could just establish a love relationship)


== AR Equipment ==
== AR Equipment ==
55

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