Shifting Snatcher

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Notes

Crit++ can only activate on the 2nd turn of each phase


Shifting Snatcher
JP Name 変容を先取る者
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self
Proc Chance 50%

Shifting Snatcher
JP Name 変容を先取る者
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 2) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self
Proc Chance 45%
This is an additional effect

Shifting Snatcher
JP Name 変容を先取る者
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) (x100)
Proc Chance 100%
This is an additional effect

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