Difference between revisions of "Triton/Strategy"

2,180 bytes added ,  09:33, 7 September 2020
(TBC)
 
(8 intermediate revisions by 2 users not shown)
Line 6: Line 6:
==Overview==
==Overview==


{{Transient icon|Triton}}, in both rarities, fills in the role of a Defense-Oriented Support with plenty of tools to diminish damage taken by allies. His primary gimmick, which is still to this day currently unique to him, is being able to apply {{Status|en name=Reflect Debuff}} to self and allies around him just by hitting enemies regularly, this allows him to potentially grant it to the entire team every turn. He can also purge buffs and CP from enemies, grant defensive buffs to allies ({{Status|en name=Protection}} and {{Status|en name=Evasion}}), {{Status|en name=Ardor}}, CP, HP and pushback every enemy with his Charge, leaving them rooted in their place. All this utility is balanced around his skills having relatively weak proc rates, though considering his Magic range allowing him to hit five enemies, his effectiveness increases exponentially by giving him multiple chances per turn to trigger his skills.  
{{Transient icon|Triton}}, in both rarities, fills in the role of a Defense-Oriented Support with plenty of tools to diminish damage taken by allies. His primary gimmick, which is still to this day currently unique to him and {{Transient icon|Tsukuyomi}}, is being able to apply {{Status|en name=Reflect Debuff}} to self and allies around him just by hitting enemies regularly, this allows him to potentially grant it to the entire team every turn. He can also purge buffs and CP from enemies, grant defensive buffs to allies ({{Status|en name=Protection}} and {{Status|en name=Evasion}}), {{Status|en name=Ardor}}, CP, HP and pushback every enemy with his Charge, leaving them rooted in their place. All this utility is balanced around his skills having relatively weak proc rates, though considering his Magic range allowing him to hit five enemies, his effectiveness increases exponentially by giving him multiple chances per turn to trigger his skills.  
His 3☆ card also has Mentor as his LB2 skill, being one of the four possible EXP boosting characters, which ends up being extremely significant when clearing dungeons and leveling units with {{AR Equipment|id=2002}}. This skill is also the only one that differs across both rarities.
His 3☆ card also has Mentor as his LB2 skill, being one of the four possible EXP boosting characters, which ends up being extremely significant when clearing dungeons and leveling units with {{AR Equipment|id=2002}}. This skill is also the only one that differs across both rarities.
Overall a solid unit that can allow the team to stall and survive through tough opponents with high damage and potentially damaging debuffs.
Overall a solid unit that can allow the team to stall and survive through tough opponents with high damage and potentially damaging debuffs.
Line 84: Line 84:
===Default Triton===
===Default Triton===


{{Transient icon|Triton}} has some decent options for ARs that can support his role further and complementing aspects of gameplay that he lacks. Some of these boost his low damage output through CS, turning him from a high defensive support to a map clear DPS during Charge with the right buffs, these ARs being {{AR Equipment|id=5014}}, {{AR Equipment|id=5040}} and {{AR Equipment|id=5042}}. Swimmer+ can also help reach this stage faster which is something to keep in mind. Other aspects that can be improved are his sustainability, which luckily there are some ARs that can grant a fragment of help with that between phases, such as {{AR Equipment|id=5030}} and {{AR Equipment|id=5032}} which can help him recover some health across phases, {{AR Equipment|id=5004}} which helps him get access to Evasion as well on the first turn of each phase and also {{AR Equipment|id=5043}} which can help him get an additional measure of defense against enemies inflicting a multitude of debuffs.
{{Transient icon|Triton}} has some decent options for ARs that can support his role further and complementing aspects of gameplay that he lacks. Some of these boost his low damage output through CS, turning him from a high defensive support to a map clear DPS during Charge with the right buffs, these ARs being {{AR Equipment|id=5014}}, {{AR Equipment|id=5040}} and {{AR Equipment|id=5042}}. Swimmer+ can also help reach this stage faster which is something to keep in mind. Other aspects that can be improved are his sustainability, which luckily there are some ARs that can grant a fragment of help with that between phases, such as {{AR Equipment|id=1007}}, {{AR Equipment|id=5030}} and {{AR Equipment|id=5032}} which can help him recover some health across phases, {{AR Equipment|id=5004}} which helps him get access to Evasion as well on the first turn of each phase and also {{AR Equipment|id=5043}} which can help him get an additional measure of defense against enemies inflicting a multitude of debuffs.


==Checks and Counters==
==Checks and Counters==
Line 124: Line 124:
|}
|}


Due to the fact that {{Transient icon|Triton|rarity=4}}'s kit synergizes so well with {{Transient icon|Kotaro|rarity=4|variant=Beachside}}, these two on their one can make quite the turtle team thanks to their access to so many damage attenuators. Kotaro starts immediately with a tool to quickly position right next to Triton so they can start stalling right from turn 1 without any issues with initial unit positioning. It's usually best to keep moving Kotaro directly below Triton to bestow him Evasion and then Triton will return the favor by duplicating the same action to him, as well as two other units besides him. With some luck, this will also result in distribution of Vigor and CP to everyone.
Due to the fact that {{Transient icon|Triton|rarity=4}}'s kit synergizes so well with {{Transient icon|Kotaro|rarity=4|variant=Beachside}}, these two on their one can make quite the turtle team thanks to their access to so many damage attenuators. Kotaro starts immediately with a tool to quickly position right next to Triton so they can start stalling right from turn 1 without any issues with initial unit positioning. It's usually best to keep moving Kotaro directly below Triton to bestow him Evasion and then Triton will return the favor by duplicating the same action to him, as well as two other units besides him. With some luck, this will also result in distribution of Ardor and CP to everyone.


* [https://youtu.be/0vksrUAAqh8 Valentine Timeslip High-Difficulty Quest (70)]
* [https://youtu.be/0vksrUAAqh8 Valentine Timeslip High-Difficulty Quest (70)]
===Well-Rounded===
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by Erbie)
|-
|{{Transient icon|Hephaestus|size=large|rarity=5}}<br/>[[Hephaestus]]<br/>【Offensive Support】
|{{Transient icon|Triton|size=large|rarity=4}}<br/>[[Triton]]<br/>【Defensive Support】
|{{Transient icon|Astaroth|size=large|rarity=3}}<br/>[[Astaroth]]<br/>【CP Battery/Healer/Support】
|style='background: Gainsboro'|{{Transient icon|Tangaroa|size=large|variant=Canaan|rarity=5}}<br/>[[Tangaroa]]<br/>【Support unit】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]/ no one<br/>【Flexible】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]/ no one<br/>【Flexible】
|-
! colspan="6" | Cost: ≥50
|}
This team is exceptional at keeping consistently high damage whilst also consistently maintaining a high defense, heals and CP charging.
{{Transient icon|Triton|rarity=4}}'s role in this team is to bestow {{Status|en name=Reflect Debuff}}, {{Status|en name=Protection}} and {{Status|en name=Evasion}} to his allies, most importantly, to {{Transient icon|Tangaroa|rarity=5|variant=Canaan}}. His role is to spread his own {{Status|en name=Vigor}},{{Status|en name=Unction}} and {{Status|en name=Nourishment}} as well as all the buffs being granted to him, such as sending {{Status|en name=Evasion}} or {{Status|en name=Ardor}} right back at {{Transient icon|Triton}} or simply spreading buffs to units not positioned directly adjacent to the bestower. He will also be the team's main ferry unit.
{{Transient icon|Hephaestus|rarity=5}} debuffing the enemy team, buffing allied team with {{Status|en name=Crit}} and {{Status|en name=Nullify Debuff}}, maintaining two layers of Debuff protection every turn. {{Transient icon|Astaroth|rarity=3}} will keep the party healed, CP charged and buffed even further with {{Status|en name=DEF Up}} and {{Status|en name=ATK Up}}.
* [https://youtu.be/YBudBEJM11U Valentine Timeslip High-Difficulty Quest (80)]


===Mentoring Team===
===Mentoring Team===
Line 145: Line 166:


This team is designed to maximize Dungeon EXP gains up to 70000 by equipping {{AR Equipment|id=2002}} on the Unit to Level. It is recommended only to use on units 4☆+ after LB3 since in most instances, this much experience isn't needed until reaching the next LB step. It is recommended to run this team on the Ikebukuro Dungeon instead of the Shinjuku one solely because the enemies at Shinjuku contains enemies that inflict two debuffs at the same time, one of them being {{Status|en name=Fear}}, which can ruin the run completely. The idea of this team is to alternate movement between all Mentors to maximize their effectiveness. Moving units to bestow {{Status|en name=Glint}} and {{Status|en name=Blessing}} is vital to the success of this team. It is also important that Triton attacks first as so to prevent the rest of the team from killing the enemies before Triton activates his defensive skill.
This team is designed to maximize Dungeon EXP gains up to 70000 by equipping {{AR Equipment|id=2002}} on the Unit to Level. It is recommended only to use on units 4☆+ after LB3 since in most instances, this much experience isn't needed until reaching the next LB step. It is recommended to run this team on the Ikebukuro Dungeon instead of the Shinjuku one solely because the enemies at Shinjuku contains enemies that inflict two debuffs at the same time, one of them being {{Status|en name=Fear}}, which can ruin the run completely. The idea of this team is to alternate movement between all Mentors to maximize their effectiveness. Moving units to bestow {{Status|en name=Glint}} and {{Status|en name=Blessing}} is vital to the success of this team. It is also important that Triton attacks first as so to prevent the rest of the team from killing the enemies before Triton activates his defensive skill.
* [https://youtu.be/fCYXgSkxtdU Mentor Team - Ikebukuro Dungeon]


==Gameplay examples==
==Gameplay examples==


* [https://youtu.be/em3VKdBYCFQ Nerima Ward Seed Quest]
* [https://youtu.be/em3VKdBYCFQ Nerima Ward Seed Quest]
[[Category:Strategy pages]]
817

edits