Difference between revisions of "Gunzo/Strategy"

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{{#vardefine:hide tips|true}}


''(This page is for Gunzo strategy guide. For the standard Gunzo page, click [[Gunzo|here]].)''
''(This page is for Gunzo strategy guide. For the standard Gunzo page, click [[Gunzo|here]].)''
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+ Charge Skill acts as CP battery, leading to potential constant refilling of CP for the entire team
+ Charge Skill acts as CP battery, leading to potential constant refilling of CP for the entire team
+ Gives {{Status|en name=Evasion}} to himself and allies horizontally adjacent to him upon moving for the first two turns of a phase


'''Cons'''
'''Cons'''


- Berserk+ worsens durability, Vigor requires being hit
- Durability becomes an issue past first two turns of a phase; Berserk+ worsens durability, Vigor requires being hit
 
- No access to damage mitigation or healing


- Needs to move for CP battery effects outside of CS
- Needs to move for CP battery effects outside of CS
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{{Transient stat table|Gunzo|rarity=5|variant=Valentine|merge=finish|atk buff=2.6,2.4|def buff=1.3|cs atk buff = 2.6,2.4|note=With {{Status|en name=Berserk+}}, {{Status|en name=Vigor}}}}
{{Transient stat table|Gunzo|rarity=5|variant=Valentine|merge=finish|atk buff=2.6,2.4|def buff=1.3|cs atk buff = 2.6,2.4|note=With {{Status|en name=Berserk+}}, {{Status|en name=Vigor}}}}


Concerning Valentine Gunzo's damage output, his damage output is mostly fair, sitting at around 7.5k damage per square unseeded with {{Status|en name=Berserk+}} up. However, due to his role as a CP battery as noted before, Valentine Gunzo will in practice be using his CS frequently, so his damage output is more skewed to that of a {{Weapon|Magic}} unit with 15k damage per square when he CSes. If he also procs {{Status|en name=Vigor}}, his damage will also increase considerably although such an expectation should be treated as optimistic at best since it assumes him being hit, something which a team composition including him would ideally mitigate.
Concerning Valentine Gunzo's damage output, his damage output is mostly fair, sitting at around 7.5k damage per square unseeded with {{Status|en name=Berserk+}} up. However, due to his role as a CP battery as noted before, Valentine Gunzo will in practice be using his CS frequently, so his damage output is more skewed to that of a {{Weapon|Magic}} unit with 15k damage per square when he CSes. If he also procs {{Status|en name=Vigor}}, his damage will also increase considerably, which is now very easy to accomplish due to his skill evolution allowing him to have {{Status|en name=Evasion}} for the first two turns.


==Stats and Seed Usage==
==Stats and Seed Usage==
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The main idea of this team is to use {{Transient icon|Gunzo|variant=Valentine|rarity=5}} for his CP charging abilities to get his teammates to CS. Due to Valentine Gunzo and {{Transient icon|Thunderbird|rarity=4}} having charge skills which bestow CP to self and allies for every enemy hit, this makes them ideal partners for getting charge skills back to speed. Similarly, {{Transient icon|Astaroth|rarity=3}} can effectively charge CP after activating their CS by becoming {{Weapon|None}} type and having access to {{Status|連撃}}. Finally, {{Transient icon|Chernobog|variant=Beachside|rarity=5}} acts as a release valve for CP, quickly gaining his CS back by the previously listed CP charging from his allies.
The main idea of this team is to use {{Transient icon|Gunzo|variant=Valentine|rarity=5}} for his CP charging abilities to get his teammates to CS. Due to Valentine Gunzo and {{Transient icon|Thunderbird|rarity=4}} having charge skills which bestow CP to self and allies for every enemy hit, this makes them ideal partners for getting charge skills back to speed. Similarly, {{Transient icon|Astaroth|rarity=3}} can effectively charge CP after activating their CS by becoming {{Weapon|None}} type and having access to {{Status|連撃}}. Finally, {{Transient icon|Chernobog|variant=Beachside|rarity=5}} acts as a release valve for CP, quickly gaining his CS back by the previously listed CP charging from his allies.


As Valentine Gunzo's primary weakness is a lack of sustainability from no innate access to damage mitigation or healing, Beachside Chernobog and {{Star|3}} Astaroth exist to patch up said areas while respecting Valentine Gunzo's moveslut status. Specifically {{Status|聖油}} from Beachside Chernobog and {{Status|防御強化}} from Astaroth help mitigate damage, and both units are able to heal through flat healing and through Unction again and {{Status|祝福}}. These combined effects are enough to support Valentine Gunzo's weaknesses.
As Valentine Gunzo's primary weakness is a lack of sustainability past the first two turns of a phase, Beachside Chernobog and {{Star|3}} Astaroth exist to patch up said areas while respecting Valentine Gunzo's moveslut status. Specifically {{Status|聖油}} from Beachside Chernobog and {{Status|防御強化}} from Astaroth help mitigate damage, and both units are able to heal through flat healing and through Unction again and {{Status|祝福}}. These combined effects are enough to support Valentine Gunzo's weaknesses.


Thunderbird is particularly chosen here in this team for his LB3's effect which gives him a guaranteed +14CP for every enemy hit to himself. This is a really large amount of CP charging so any extra amount of CP from his allies makes it easily possible to CS every other turn. His access to extra horizontal movement and the ability to bestow {{Status|CT}} to allies are also nice bonuses. His CS also gives out {{Status|弱体反射}} to the entire team, allowing for some form of debuff prevention which is nice.
Thunderbird is particularly chosen here in this team for his LB3's effect which gives him a guaranteed +14CP for every enemy hit to himself. This is a really large amount of CP charging so any extra amount of CP from his allies makes it easily possible to CS every other turn. His access to extra horizontal movement and the ability to bestow {{Status|CT}} to allies are also nice bonuses. His CS also gives out {{Status|弱体反射}} to the entire team, allowing for some form of debuff prevention which is nice.
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