Difference between revisions of "Gunzo/Strategy"

36 bytes removed ,  07:41, 8 September 2020
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{{Transient stat table|Gunzo|rarity=5|variant=Valentine|merge=finish|atk buff=2.6,2.4|def buff=1.3|cs atk buff = 2.6,2.4|note=With {{Status|en name=Berserk+}}, {{Status|en name=Vigor}}}}
{{Transient stat table|Gunzo|rarity=5|variant=Valentine|merge=finish|atk buff=2.6,2.4|def buff=1.3|cs atk buff = 2.6,2.4|note=With {{Status|en name=Berserk+}}, {{Status|en name=Vigor}}}}


Concerning Valentine Gunzo's damage output, his damage output is mostly fair, sitting at around 7.5k damage per square unseeded with {{Status|en name=Berserk+}} up. However, due to his role as a CP battery as noted before, Valentine Gunzo will in practice be using his CS frequently, so his damage output is more skewed to that of a {{Weapon|Magic}} unit with 15k damage per square when he CSes. If he also procs {{Status|en name=Vigor}}, his damage will also increase considerably although such an expectation should be treated as optimistic at best since it assumes him being hit, something which a team composition including him would ideally mitigate.
Concerning Valentine Gunzo's damage output, his damage output is mostly fair, sitting at around 7.5k damage per square unseeded with {{Status|en name=Berserk+}} up. However, due to his role as a CP battery as noted before, Valentine Gunzo will in practice be using his CS frequently, so his damage output is more skewed to that of a {{Weapon|Magic}} unit with 15k damage per square when he CSes. If he also procs {{Status|en name=Vigor}}, his damage will also increase considerably, which is now very easy to accomplish due to his skill evolution allowing him to have {{Status|en name=Evasion}} for the first two turns.


==Stats and Seed Usage==
==Stats and Seed Usage==
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