[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +300~600 HP to self / 12~24%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
"Monsters of all kinds haunt the Tokyo underground. This ninja is a member of an organization among them notorious for gathering intel: the Akasaka Agents. While they employ many talented non-combatants specializing in infiltration and capable of going undercover in various professions, Tadatomo serves exclusively as muscle. As long as the contract promises handsome rewards, no task is too unsavory for him. He is often mistaken to be ruthless and completely devoted to his missions, but the thing he values above all else is actually loyalty."
Shinobi of Akasaka, Inuyama Tadatomo. You wish to make my acquaintance? Alright, just make it worth my while.
Beginning of Battle
More dirty work for me? That's fine, I'll add it to the fee.
Move
Got it.
Attacking
Die!
Skill Activation
Kill... Kill you...!
Hit (minor)
Ku..
Hit (major)
Guaaa!!
Charge
Art of Flame Rebirth! Go on killing me over and over... I'll just keep coming back from the flames!!
Victory
I got a good payout today. Farewell; your luck ran out when you met me.
KO'd
Damnit... I can't... avenge Father like this...
Event (Shop)
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Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Investigation File
Affiliation: Agents
In the underbelly of Tokyo where corruption runs rampant, this Summon works for the intelligence gathering guild known as the Akasaka Agents. The guild has many excellent agents ranging from non-combatant infiltrators to agile spies that take all kinds of jobs, but Tadatomo is a specialist a cut above the rest. If enough coins are on offer, there is no job he won't take. Tadatomo tends to be misunderstood as vicious and excessive in his zeal for the job, but he prefers the term "loyal."
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +300~600 HP to self / 12~24%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesdirectly adjacent to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
"He has trained with the five elements of the ninja arts but is particularly adept with the fire element. The Scroll Sacred Artifact he holds has been passed down through generations of his ninja family. It burns with flames that will revive him like the phoenix, rising again to fight on. He swears allegiance to his lord and overzealously idolizes his late father who passed away when he was still young. He bases all of his decisions on what his father would have done and anyone who dares insult his father will meet a fate worse than death. He is surprisingly friendly toward loyal warriors who remind him of his father."
He wears various scrolls on his person, with fire-based ninpo being his specialty. The flame produced by his Sacred Treasure scroll has the properties of a phoenix's flame, with the power to revive him from death. He idolizes the father he lost at a young age, who was a samurai loyally sworn to his lord. He lives by the mantra "What would father do?" and those who dare to insult his father soon find out there are things worse than death. But he is surprisingly amicable to men who remind him of his father.
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 26~52% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 35~70%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the left and right of self / 16~32%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +300~600 HP to self / 12~24%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies1 square around self + +300~600 HP to self and allies1 square around self
"A spirit orb transferred the memories of one of the eight samurai dogs to this ninja; a soul which happened to belong to the feudal lord he served under in the distant past. Regardless, he continues training as a ninja and works to accumulate Coin in order to achieve his prime goal of avenging his father. Although he appears to be a cold-blooded miser, he's actually very emotional. He devises intricate plans to achieve his goals but those plans are always full of holes. Furthermore, they often spiral out of control, landing him in danger, yet his Rule allows him to survive many dangerous situations. The spirit orb also contributes its healing to his survival rate."
Solitary Wolf, Inuyama Tadatomo. My passionate loyalty...... Receive it, my new master!
Beginning of Battle
You'll regret being in the other world if you lay a hand on my Master.
Move
Understood, master.
Attacking
Burn!
Skill Activation
My loyalty to you!
Hit (minor)
Nngh!
Hit (major)
Guaaaaa!!
Charge
Uchusuma's Raging Fire, Inuyama Tadatomo's devotion, I will demonstrate it! I'd love to be with you, master!!
Victory
I will protect my master, with all my pride as Tadatomo. I will forever be loyal to you.
KO'd
Father, Tadatomo couldn't fulfill his duty...... I have dishonored the name of Inuyama......
Event (Shop)
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Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Investigation File
Affiliation: Agents?
A ninja Summon with the "memories" contained within a Hakkenshi spirit orb. What goes through his head is the memories the soul of his past life of the lord he served. But before he gets to that, he continues to strive for his mission to avenge his father he answered his summons for by doing ninja work and earning coins. He looks like a ruthless miser and a hothead and tends to run wild while scoffing at plans and running into problems. But because of his power he has a surprising ability at surviving tenaciously. Also, his spirit orb has the power to heal wounds, so his survivability powers up even further.