Difference between revisions of "Template:Skill trigger timing"

Tooltip time
(Tooltip time)
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<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
| 19| 退場時 = When Leaving
| 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies", happens before a new turn start}}
| 18| 登場時 = When Appearing
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time, happens before a new turn start}}
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start
| 1 | 強制移動時 = Before Forced Movement
| 1 | 強制移動時 = During [[Blowback]]
| 3 | 移動時 = While Held
| 3 | 移動時 = When Moving
| 4 | 移動後 = When Released
| 4 | 移動後 = {{Tooltip|After Moving|After a player holds and releases this transient card}}
| 攻撃前 = Before Attacking
<!--| 攻撃前 = Before Attacking-->
| 5 | 攻撃時 = When Hitting
| 5 | 攻撃時 = {{Tooltip|When Attacking|Right before this unit deals damage to a character}}
| 7 | 攻撃後 = After Hitting
| 7 | 攻撃後 = {{Tooltip|After Attacking|After this unit deals damage to a character}}
| 25 | ダメージ時 = Before Being Attacked{{#vardefine:hit form|hitting}}
| 25 | ダメージ時 = {{Tooltip|Before Being Attacked|Before this unit gets hit and an enemy triggers their [When Attacking] skills}}{{#vardefine:hit form|hitting}}
<!--Seems to match timing of 対ダメージ: | 12| ダメージ後 = After Being Hit{{#vardefine:hit form|hitting}}-->
<!--Seems to match timing of 対ダメージ: | 12| ダメージ後 = After Being Hit{{#vardefine:hit form|hitting}}-->
| 13| 12 | 対ダメージ | ダメージ後 = When Hit{{#vardefine:hit form|hitting}}
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|When Hit|After this unit gets damaged and before an enemy triggers their [After Attacking] skills}}{{#vardefine:hit form|hitting}}
| 17| 勝利時 = Victory
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your team (sub and support slots included)}}
| 7 | 特攻 | 状態特攻 = Attack Advantage
| 7 | 特攻 | 状態特攻 = Extra Attack
| 10| 特防 = Defence Advantage
| 10| 特防 = Extra Defense
| 11| 状態異常時 = Before Receiving Status
| 11| 状態異常時 = Before Receiving Status
| 24| 弱体後 = On Debuff
| 24| 弱体後 = On Debuff
| 22| 空振り時 = On Miss
| 22| 空振り時 = {{Tooltip|On Miss|After this unit hits no characters at the end of an attack}}
| 23| 強化後 = On Buff
| 23| 強化後 = On Buff
| 20| ターン開始時 | 自ターン開始時 = Turn Start
| 20| ターン開始時 | 自ターン開始時 = Turn Start
| 21| 敵ターン開始時 = Enemy Turn Start
| 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers after the [Turn Start] skills}}
| 9| CS発動後 | CS発動後 = When Hitting or On Overkill (CS)
| 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit|Right before a CS attack hits an enemy, even if they're at 0 HP}}
| 8| CS時 | CS時 = When Hitting (CS)
| 8| CS時 | CS時 = {{Tooltip|During CS|Right before a CS attack deals damage to a character}}
| 6| デメリット| Demerit | Drawback = Drawback
| 6| デメリット| Demerit | Drawback = Drawback
| 0| = -
| 0| = -
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== Examples ==
== Examples ==


<pre>{{Skill trigger timing|フェーズ開始時}}
<pre>{{Skill trigger timing|CS発動後}}
</pre>
</pre>
{{Skill trigger timing|フェーズ開始時}}
{{Skill trigger timing|CS発動後}}


== Maintenance ==
== Maintenance ==
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