107
edits
(meme) |
|||
Line 5: | Line 5: | ||
==Overview== | ==Overview== | ||
☆ | |||
{{Status|en name=Ardor}} | |||
===☆3 Shino=== | |||
{{Companion icon|Shino}} at 3☆ is a very poor unit. His kit provides a mix of personal sustain and defense with a bit of team support added in. Due to his {{Attribute|Infernal}} element he is unable to capitalize on his increased defenses as he takes 1.5x damage innately and because he has no buffs to his own ATK he merely does middling damage from being Infernal. His sustain is also too low to be effective at keeping him alive due to his aforementioned poor defense. His range being {{Weapon|Slash}} means he absolutely must be on the frontlines which puts him at even more risk of taking large amounts of damage. | |||
=== | ===☆5 Shino=== | ||
At 5☆ Shino has a similar kit to his 3☆, with the initial major difference being a longer range of {{Weapon|Thrust}} giving him some flexibility and safety and he gains CP on hit letting him charge up his CS faster. He also gains increased defense against {{Weapon|Slash}} attacks. Unfortunately these traits don't do much to mitigate the flaws that his 3☆ card has since he still doesn't provide his own attack buff so he is unable to inflict much damage without significant help. | |||
{{ | Shino has a unique skill evolution, however, which changes his [[Blood of the Beast]] skill into [[Head Hunter]]. This gives him the ability to inflict {{Status|en name=Countdown}} and a 4x damage modifier to enemies with Countdown on them including the same attack he applies {{Status|en name=Countdown}} with. This gives Shino a much needed boost in damage as it allows him to deal out {{Status|en name=Crit}} level damage at a reliable rate. However Shino can only apply Countdown for the first turn with his regular attacks so he must rely on allies or his CS beyond that. | ||
===☆5 Valentine Shino=== | ===☆5 Valentine Shino=== | ||
Valentines Shino is a much better implemented version of what the original Shino seemed to be, a self sustaining tank who supports his allies. His attack type is {{Weapon|Shot}} allowing him to attack at a safer and deeper range and also allows Shino to gain more HP and CP on hit since he can hit more targets than his vanilla 5☆, making him heal up to 1500HP and gain 30CP per turn. His attribute is {{Attribute|All}} ensuring that Shino doesn't take increased damage from any element. He has the ability to apply {{Status|en name=Tenacity}} to both himself and his allies horizontally adjacent to him allowing him to protect his row. He can also apply {{Status|en name=Guts}}to allies adjacent to him when he attacks. Combined with his {{Status|en name=Tenacity}} he can greatly increase the surviability of any team he's on. He can also inflict decent damage with his {{Status|en name=Limit}} buff because he can dip low health somewhat safely with his healing, innate Guts and Tenacity. His CS inflicts a large amount of damage as it applies {{Status|en name=Crit+}} to him in addition to the CS multiplier of 4. | |||
However most of Valentine's Shino's power comes with the stipulation that he must be constantly moved to fully benefit from him. His Tenacity and Limit only last for the turn they were used so if Shino is afflicted with any ailment preventing his movement like {{Status|en name=Fear}} and {{Status|en name=Oppression}} he becomes significantly weaker. | |||
==Highlights== | |||
===☆3/☆5 Shino=== | |||
'''Class:''' Sustain Bruiser | |||
'''Pros:''' | |||
+ [[Flowerer]] gives his allies {{Status|en name=ATK Up}} on phase start which is a long lasting and uncommon buff. | |||
= | + Guaranteed {{Status|en name=Guts}} on phase start ensuring that Shino will live for at least one turn. | ||
' | + ☆5 Shino is able to inflict high damage with [[Head Hunter]] at a reliable rate of 90% (without Skill Seeds) by inflicting {{Status|en name=Countdown}}to enemies he attacks. Combined with Thrust's good damage multiplier and his Infernal element he can deal fairly high damage. | ||
'' | + ☆5 Shino's CS also inflicts {{Status|en name=Countdown}}and benefits from [[Head Hunter]]'s damage buff allowing his CS to do extremely high damage. | ||
+ {{Status|en name=Countdown}} ensures that even if his target does not die from his attack that they will be left with extremely low HP from the high damage {{Status|en name=Countdown}} deals. | |||
'''Cons''' | |||
- [[Flowerer]] has a fairly unreliable proc rate of 60%. | |||
- {{Attribute|Infernal}} attribute makes Shino take increased damage from all elements except {{Attribute|World}}. | |||
- His healing from [[Muncher]] and [[Peony-Branded Hound]] aren't high enough to keep him alive for long due to the increased damage he takes. | |||
- 3☆ Shino's attack type of {{Weapon|Slash}} means he has to be at the front to deal damage and heal which puts him at further risk of taking more than he can heal. | |||
- His only defensive buff, {{Status|en name=Tenacity}}, requires that Shino move but he provides no other benefit from doing so making him ill suited to be moved. | |||
- Has no | - Has no personal buffs for his own attack, combined with a relatively low ATK stat results in poor damage output. | ||
- | - 5☆ Shino's ability to inflict {{Status|en name=Countdown}} only lasts for the first turn of every phase which means Shino will lose his damage output past that unless he CSes or has an ally to apply {{Status|en name=Countdown}} for him. | ||
===☆5 Valentine Shino=== | ===☆5 Valentine Shino=== | ||
'''Class:''' Bruiser, Defensive Support | '''Class:''' Sustain Bruiser, Defensive Support | ||
''' | '''Pros''' | ||
+ {{Attribute|All}} attribute means Shino will take neutral damage from all elements except {{Attribute|Infernal}} preventing any enemies from dealing increased damage through type advantage to him. Also means his damage won't be mitigated by any enemy attributes. | |||
+ Grants {{Status|en name=Tenacity}} to himself and allies horizontally adjacent to him making his row much tankier. | |||
+ Grants {{Status|en name=Guts}} to allies adjacent to him on hit, greatly increasing the survivability of his team depending on how often he activates [[Life Companion]]. | |||
+ Still has [[Peony-Branded Hound]] making him tankier against {{Weapon|Slash}} units and he can benefit more from the HP and CP gained on hit due to his {{Weapon|Shot}} type hitting more targets. | |||
+ Gains CP on move allowing him to build up his CS very quickly (as fast as 2 turns on his own) when combined with his CP on hit from [[Peony-Branded Hound]]. | |||
+ | + His CS grants him {{Status|en name=Crit+}} allowing him to inflict very high damage. | ||
+ | + Gains guaranteed {{Status|en name=Guts}} on phase start for added survivability. | ||
+ | + Gains {{Status|en name=Limit}} on move which is a very rare buff that he can capitalize on safely due to his innate {Status|en name=Guts}}, {Status|en name=Tenacity}} and constant healing. | ||
'''Cons''' | '''Cons''' | ||
- | - Becomes crippled if he is not moved or unable to be moved as most of Valentines Shino's utility (specifically his {Status|en name=Tenacity}} and {Status|en name=Limit}}) activate on move. | ||
- His need to be constantly moved limits the team compositions he can fit into. | |||
- {{Attribute|All}} attribute means he is unable to hit any attributes (except {{Attribute|Infernal}}) for increased damage and he doesn't have resistance to any based on attribute. | |||
- | - His ATK stat is fairly low so his damage isn't impressive alone unless he is low health for {{Status|en name=Limit}} or he activates his CS. | ||
==Gameplay Role== | ==Gameplay Role== |
edits