Difference between revisions of "Skill Quest"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
Line 135: Line 135:
* {{Companion icon|Hakumen}}
* {{Companion icon|Hakumen}}
* {{Companion icon|Bathym}}
* {{Companion icon|Bathym}}
* {{Companion icon|Cusith}}
* {{Companion icon|Cu Sith}}
* [[Evil]] Grass / Slash
* [[Evil]] Grass / Slash
|enemies-2=
|enemies-2=

Revision as of 21:05, 4 June 2018

These series of quests will focus around the strengthening of individual skills, improving activation rates and/or effects. However, like everything else, there's specific conditions that have to be met, and apply:

  • before starting the quest, set your leader to the unit who has the skill in question. As an example, Protagonist would have to be the very first unit (leader) in your party.
  • afterwards, these quests can't be redone with the same individual unit.
  • however, different variants and rarities can be redone, because:
  • finally, these improvements only apply to the individual unit; the quest would have to be redone if you, for example (if Beastman ever did get a fix), want your Moritaka to also have the improvement you just did with Moritaka .

See Skill Evolution for more information about Skill Evolution.

Quest Specifics

Drifter Challenge

Level 40
Required Stamina 0
Rank XP Given 0
Card XP Given 0
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
Phase 4

Guardian Challenge

Level 40
Required Stamina 10
Rank XP Given 220 22 per stamina
Card XP Given 160 16 per stamina
Board size 3x6
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
Phase 4

Mentor Challenge

Level 50
Required Stamina 15
Rank XP Given 330 22 per stamina
Card XP Given 280 18.667 per stamina
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
Phase 4

Starshine Challenge

Level 40
Required Stamina 10
Rank XP Given 220 22 per stamina
Card XP Given 160 16 per stamina
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
Phase 4

Swimmer Challenge

Level 50
Required Stamina 15
Rank XP Given 330 22 per stamina
Card XP Given 255 17 per stamina
Board size 3x6
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
Phase 4

Island Guardian Challenge

Level 70
Required Stamina 20
Rank XP Given 550 27.5 per stamina
Card XP Given 550 27.5 per stamina
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
Phase 4

Child Challenge

Level 50
Required Stamina 15
Rank XP Given 260 17.333 per stamina
Card XP Given 550 36.667 per stamina
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
Phase 4

Daunting Protector Challenge