Difference between revisions of "Magic"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
 
(6 intermediate revisions by 3 users not shown)
Line 5: Line 5:
[[File:Weapon Spread Magic.png|frame|right|Yellow indicates the square the ally Magic card occupies, and red indicates the squares the ally card will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]]
[[File:Weapon Spread Magic.png|frame|right|Yellow indicates the square the ally Magic card occupies, and red indicates the squares the ally card will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]]


Cards with '''{{Weapon|Magic}}''' weapon type attack enemies occupying the square two squares ahead of them, and the squares directly adjacent (both horizontal and vertical) to that. The damage output is the product of the card's ATK and the Magic penalty multiplier (0.28). Magic cards gain ≥4 CP for every instance they hit a card with >0 HP, and ≥7 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Magic souls and licences are obtainable in [[Friday|Daily Quests on Fridays]] JST and in certain free quests.  
Cards with '''{{Weapon|Magic}}''' (kanji 魔法) weapon type attack enemies occupying the square two squares ahead of them, and the squares directly adjacent (both horizontal and vertical) to that. The damage output is the product of the card's ATK and the Magic penalty multiplier (0.28). Magic cards gain ≥4 CP for every instance they hit a card with >0 HP, and ≥7 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Magic souls and licences are obtainable in [[Friday|Daily Quests on Fridays]] JST and in certain free quests.  


=Normal weapon type=
==Normal weapon type==


Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Magic for their normal weapon type can be found {{Cl|Magic transients|here}}.
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Magic for their normal weapon type can be found {{Cl|Magic transients|here}}.


=Weapon change=
==Weapon change==


Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, only {{Transient icon|Hephaestus}} has a skill that can change weapon type to Magic. A full list of skills and cards that bestow Weapon Change (Magic) can be found {{Cl|Skill that uses Weapon Change (Magic)|here}}.
Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self).  


=Charge attack weapon type=
===Regular===


When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Slash type can be found [[Charge Skill (Magic)|here]].
{{Skills that use status|Weapon Change (Magic)|format=small|show title=no}}


=Resistance to Magic damage=
===CS===


Certain skills confer cards resistance to Magic attacks. A list of these skills are below:
{{Skills that use status|CS Weapon Change (Magic)|format=small|show title=no}}


*[[Reflect Adept]]
==Charge attack weapon type==


<!--=AR Limitation=
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Magic type can be found [[Charge Skill (Magic)|here]].


[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a Magic weapon type limitation.-->
==Resistance to Magic damage==


[[Category:Transients]]
Certain skills confer cards resistance to Magic attacks.
 
{{Skills that use effect|Weapon resist Magic|format=small|show=multiplier}}
 
==AR Card Limitation==
 
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Magic weapon type is one of the potential criteria. Below is a list of ARs where Magic is specified as a restriction or where no restriction is set.
 
{{Equipable AR Equipment|Magic}}

Latest revision as of 05:01, 25 April 2021

Magic staff icon representing the Magic weapon.
Yellow indicates the square the ally Magic card occupies, and red indicates the squares the ally card will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) removal with Remove BuffRemove one buff (Debuff)).

Cards with 0.28x ATK penaltyMagic (kanji 魔法) weapon type attack enemies occupying the square two squares ahead of them, and the squares directly adjacent (both horizontal and vertical) to that. The damage output is the product of the card's ATK and the Magic penalty multiplier (0.28). Magic cards gain ≥4 CP for every instance they hit a card with >0 HP, and ≥7 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Magic souls and licences are obtainable in Daily Quests on Fridays JST and in certain free quests.

Normal weapon type

Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Magic for their normal weapon type can be found here.

Weapon change

Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self).

Regular

See Weapon Change (Magic)/Used Skills for more details

ApplyAdvantageRemove
Base Skill Bronze Quickener (self)
     Hephaestus
     Hephaestus
Lord of the Graveyard + (self)
     Alice (Halloween)
Whirlwind (self)
     Tetsuox (Jiangshi)
Mysterious Girl (self)
     Benten (Christmas)
Pharaoh's Assistant (allies)
     Sphinx
Planner (self)
     Girimekra
Gazer of Bright Stars (self)
     Amduscias
Future Top Star (self)
     Amduscias
国主なる者 (self)
     Claus
うつろいうつる者 (self)
     Quantum
Power of Suggestion (x1.4)
     Licho
Nerve Plucker (x1.5)
     Bael
Nerve Wrecker (x2)
     Bael
Power of Suggestion (x1.4)
     Licho
Sleepless Tiger (x2)
     Licho
Caster of Nets
     Aegir (Christmas)
Smoke Blower
     Tezcatlipoca
Smoke Commander
     Tezcatlipoca
Gift of the Sun
     Teda
     Teda
Arm Extender
     Wakan Tanka∞
Alltender
     Wakan Tanka∞
Notoriety Bearer
     Taishakuten
     Taishakuten
Halter of Plots
     Yoritomo (Valentine)
Judge of Right and Wrong
     Ahura Mazda
The Original Supreme Judge
     Ahura Mazda
Charge Skill Astaroth (self)
Licho (Festival) (self)
Alp (Halloween) (self)

CS

See CS Weapon Change (Magic)/Used Skills for more details

ApplyAdvantage
Base Skill Death-Row Inmate (self)
     Balor
Future Provocateur (self)
     Cait Sith
     Cait Sith
Nerve Plucker (x1.5)
     Bael
Nerve Wrecker (x2)
     Bael

Charge attack weapon type

When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Magic type can be found here.

Resistance to Magic damage

Certain skills confer cards resistance to Magic attacks.

self
Base Skill Reflect Adept (x0.7)
     Fire Mage
     Ice Mage
     Earth Mage
     Light Mage
     Dark Mage
Bloodstained Matron (x0.7)
     Babalon (Jiangshi)
Great Blusher (x0.7)
     Kalki (Christmas)
Distancer (x0.6)
     Wakan Tanka∞
Long Distancer (x0.6)
     Wakan Tanka∞
Gravitational Presence (x1.3)
     Tangaroa∞
Maelstrom Beckoner (x1.3)
     Tangaroa∞
AR Skill Only 364 Days to Prepare (x0.8)
"Ogresses' Dream - A Different Time, A Different Place" (x0.7)

AR Card Limitation

AR Equipment can only be equipped on cards that match its limitation criteria. Magic weapon type is one of the potential criteria. Below is a list of ARs where Magic is specified as a restriction or where no restriction is set.

Show equipable ARs (48)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.png