Difference between revisions of "Kotaro/Strategy"

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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name===
===Sacrificial Shield===


{| class="mw-collapsible wikitable" style="text-align: center"
{{Team:Sacrificial Shield}}
! colspan="6" | Team Details (submitted by UserName)
|-
|{{Transient icon|Kotaro|size=large|rarity=3}}<br/>[[Kotaro]]<br/>【Debuffer】
|{{Transient icon|Kotaro|size=large|rarity=3}}<br/>[[Kotaro]]<br/>【Moveslut, CP Battery】
|{{Transient icon|Kotaro|size=large|rarity=3}}<br/>[[Kotaro]]<br/>【Healer, Tank】
|style='background: Honeydew'|{{Transient icon|Kotaro|size=large|rarity=3}}<br/>[[Kotaro]]<br/>【Support unit】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥X
|}
 
Example team function description.
 
==Gameplay examples==
 
* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]

Revision as of 19:28, 17 September 2019

NOTE: This page currently under construction.

(This page is for Kotaro strategy guide. For the standard Kotaro page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

It needs to be stressed enough that Kotaro's 3☆ is far more self-sufficient than 5☆ due to the fact that LB3 applies to him even if it doesn’t affect his allies, which 5☆ does. Past that, he has the very nice boon of becoming incredibly sturdy past the first hit thanks to LB2, taking at most 2-digit damage due to Evasion being kind of a broken defensive buff, which he can also get by moving through Default, though getting it through LB2 is way more appealing. LB1 Crit on hit exponentially increases his damage, which along with LB3 (as 3☆) lets him deliver a lot of damage very quickly, Attack Up also stacks easily with other offensive buffs, allowing him to deal even more damage than his 5☆ version could. Past that there’s not much else to say, if only 5☆ has had LB3 to himself as well, then it’d be far better, though is certainly not worse than 3☆, just a bit different.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Bruiser, Offensive Support

Gameplay role:

Pros

+ Default Evasion through movement can prove very useful to almost completely nullify incoming damage.

+ LB1 Crit on hit exponentially increases his damage, which along with LB3 as 3☆ further pushes his damage to fantastic levels.

+ LB2 allows him to negate most damage taken past the first hit, which if Default failed to do, this serves as a great backup.

+ LB3 as 5☆ shares a nice offensive buff to his party, which can stack with other offensive buffs.

Cons

- Despite amazing effects, Default has a very mediocre proc rate, it’s often better to move others around, who may offer better effects than he can get.

- Has no way around burst damage on the first hit he takes, he must be handled a bit meticulously in order to reach his absurd durability.

- For some unexplained reason, 5☆ features no buff to himself compared to 3☆, who then doesn’t share said buff with his allies.

- Charge is pretty underwhelming past possible damage as 3☆ due to LB3.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngFire element icon.pngShot weapon icon.png 6300 8301 3571 5143 1607 2314 2000 2880
Icon frame rarity 5.pngFire element icon.pngShot weapon icon.png 7655 9533 5025 6637 2261 2986 5628 7433


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Sacrificial Shield

Sacrificial Shield (submitted by Arathun)
Unknown icon.png
Ghost
【Damage Attenuator, CP Battery】

Kotaro
【Damage Attenuator, Damage Dealer, CS Spammer, Repositioner】

Arc
【CP Depleter, CS Denier】

Leib
【Debuff Denier, Damage Buffer, Healer】

【Anyone / no one】

【Anyone / no one】
Cost: ≥34

This team works best in tall 3×6 maps.

The core of this team is Kotaro (Beachside) and a Ghost. Kotaro can bestow Evasion to the allied unit ahead of him at a very high rate, Tenacity in the squares surrounding him, and Dazzle to enemy cards in 0.45x ATK penaltyShot range. This grants fantastic protection to the unit directly ahead of him. However, all of these activate only on move. Ghosts can inflict Dazzle and Curse when struck, which further attenuates incoming damage from the enemy. He also bestows a good chunk of CP to adjacent units when struck. Placing the Ghost in the front will ensure that the enemy receives the damage debuffs first before they can hit allies behind the Ghost. Thus, this team relies on constantly moving Kotaro directly behind Ghost every turn.

This duo can be countered by disabling Kotaro's move or skills, so Leib can bestow Nullify Debuff and Remove Debuff to Kotaro cover this blindspot. He's also immune to all skill-locking abilities, and doesn't need to move in this particular formation (he can be ferried by Kotaro), so he can provide debuff protection indefinitely. A very welcome bonus is his skill to bestow Ardor every turn to units around him. This can make Kotaro's CS even more lethal, which is important since Kotaro is essentially the only source of good, reliable damage in this team. Thus, positionally, Leib should be adjacent to Kotaro while attacking someone as much as possible.

Lastly, Arc can keep enemy CP down and thus deny CSes, which are often troublesome for their damage and guaranteed CS effects (which can be numerous and deadly). This team is particularly weak to flat damage, since Leib's healing is rather abysmal (Regeneration restricted to CS). It is also vulnerable to enemies that can penetrate through multiple defense buffs (anyone with Remove Buffs, or Eita (Set Sail)) or enemies that can shrug off debuffs (anyone with Remove Debuffs, or Avarga). In either case, the Ghost is likely the first unit to leave battle, so this team can benefit from having more Ghosts ready in the Sub Member slots.

Examples