Graveyard Lurker+

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Graveyard Lurker +
JP Name 墓場の魔物+
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self
Proc Chance 20%

Graveyard Lurker +
JP Name 墓場の魔物+
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect +8~16 CP to self
Proc Chance 35%
This is an additional effect

Graveyard Lurker +
JP Name 墓場の魔物+
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
Proc Chance 50%
This is an additional effect

Transients with 墓場の魔物+

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