Bugs

From Tokyo Afterschool Summoners
Revision as of 21:07, 5 January 2017 by Barry (talk | contribs) (Created page with "==Cache-related Soft Lock== During a charge animation, if the game doesn't have the images for characters cached, the game soft locks. This is (probably) due to the game proc...")
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Cache-related Soft Lock

During a charge animation, if the game doesn't have the images for characters cached, the game soft locks. This is (probably) due to the game process the animation faster than it could cache the textures (due to a slow internet connection or server stress), causing it to try to shrink empty textures. The devs could avoid this by implementing a universal missing texture (such as the pink checkerboard Source uses) as a placeholder for missing assets. As for a temporary hot fix right now, the end user could slow down the game speed (either by the in-battle option, or for cease usage of game tuning apps that reduce the internal rendering resolution to reduce frame time).