Difference between revisions of "Bugs"

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(shouldnt exist anymore, as long as their validating-integrity-through-hashes-and-sizes is thorough)
 
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This page <em>may</em> overlap with the official list of bugs here: https://housamo.info/news/bugfix/.
This page <em>may</em> overlap with the official list of bugs here: https://housamo.info/news/bugfix/.
= Android 9 =
Starting with app version 3.4.5, the app currently hangs when trying to download assets from the CDN. Due to the CDN using plaintext HTTP (not HTTPS), the app hangs because of recent security setting changes with Android 9, as per https://developer.android.com/training/articles/security-config#CleartextTrafficPermitted. The current hotfix would be to manually patch the APK itself through private, undisclosed means. This has been acknowledged by LW and a fix will happen soon.
=Forced Battle Exit=
It's currently unknown if this is an actual issue.
During a battle, after restarting the app an unknown amount of times (a lot), and restarting (and/or resuming from last turn), the app may outright ignore the battle and instead kick you straight to the main screen. It is unknown if restarting the app on the same device is good enough, but using a different device will resume the battle just fine. In short, the app may, on the client side, force exit a battle after a certain amount of app resets.
Further tests are needed to verify this.
=Game Stuck On Downloading=
=Game Stuck On Downloading=
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This has been fixed by forcing the web object to be closed instantly the game's OnApplicationPause event is invoked.-->
This has been fixed by forcing the web object to be closed instantly the game's OnApplicationPause event is invoked.-->
=Malformed Cache=
[[File:bug-oreo-1.png|400px]]
[[File:bug-oreo-2.png|400px]]
There's some [https://twitter.com/housamo_xyz_bot/status/919356671734042624 odd] behavior when <s>running Housamo on Android 8.0</s> the game fails to initialize properly from a clean slate. From what's given, asset appear to cache when they can't. More information on (the theoretically) why [[Tips#MasterDataVersions|here]].
The steps to restore the game back to a playable state is also as followed:
* Backup <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code>
* Delete <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/MasterDataVersions</code>
* Delete <code>/SD/Android/data/jp.co.lifewonders.housamo/</code>
* Start the app, and let it properly initialize (this will take some time)
* Close the app after you reach the title screen
* Copy your backup of <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code>
<!--=Time Zone and [[Daily Quest]]s=
<s>In the latest version (3.1.3), due to the way the game now, instead of server time, using local time(zones) to determine when quests are available (such as [[Daily Quest]]s), the window for playing these quests are significantly shrunk, between midnight local time and midnight in Japan Time.  As such, the only fix right now is to (not-so) simply adjust your timezone to Tokyo (UTC/GMT+9). However, as this is inconvenient on your daily driver (alarms, other apps, etc.), it's recommended to use a different, dedicated device (such as a spare phone, or an Android emulator) if this is a huge inconvenience.
As an additional warning, some users may experience a complete lock out after changing timezones; it's advised not to tamper with time for the meanwhile, or accept the risks until the lock is lifted (which is assumed to be the next day).</s>-->

Latest revision as of 06:47, 18 March 2019

This page may overlap with the official list of bugs here: https://housamo.info/news/bugfix/.

Android 9

Starting with app version 3.4.5, the app currently hangs when trying to download assets from the CDN. Due to the CDN using plaintext HTTP (not HTTPS), the app hangs because of recent security setting changes with Android 9, as per https://developer.android.com/training/articles/security-config#CleartextTrafficPermitted. The current hotfix would be to manually patch the APK itself through private, undisclosed means. This has been acknowledged by LW and a fix will happen soon.

Forced Battle Exit

It's currently unknown if this is an actual issue.

During a battle, after restarting the app an unknown amount of times (a lot), and restarting (and/or resuming from last turn), the app may outright ignore the battle and instead kick you straight to the main screen. It is unknown if restarting the app on the same device is good enough, but using a different device will resume the battle just fine. In short, the app may, on the client side, force exit a battle after a certain amount of app resets.

Further tests are needed to verify this.

Game Stuck On Downloading

Screenshot Tokyo Afterschool Summoners 20180318-181938.png

Whether it's an app or Android update, sometimes the game will refuse to progress after allegedly downloading. The go-to fix is:

  • Backup AuthKey: /SD/Android/data/jp.co.lifewonders.housamo/files/Data/AuthKey
  • Remove /SD/Android/data/jp.co.lifewonders.housamo/files/ (or every other folder except /SD/Android/data/jp.co.lifewonders.housamo/files/Data/)
  • If you're keeping /SD/Android/data/jp.co.lifewonders.housamo/files/Data/, remove /SD/Android/data/jp.co.lifewonders.housamo/files/Data/MasterDataVersions
  • Remove /SD/Android/data/jp.co.lifewonders.housamo/files/
  • Remove /SD/Android/data/jp.co.lifewonders.housamo/cache
  • Relaunch the app, or copy AuthKey to /SD/Android/data/jp.co.lifewonders.housamo/files/Data/AuthKey

You may be able to get away with removing the cache and MasterDataVersions, but an almost clean slate will do.