Difference between revisions of "Alice/Strategy"

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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Alice strategy guide. For the standard Alice page, click here.)'' ==Overview== ''Adapted wi...")
 
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===☆3/☆4 Alice===  
===☆3/☆4 Alice===  


'''Class:'''  
'''Class:''' Defensive Support, Glass Cannon


'''Gameplay Role:'''  
'''Gameplay Role:'''  

Revision as of 23:32, 21 April 2019

NOTE: This page currently under construction.

(This page is for Alice strategy guide. For the standard Alice page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

☆3/☆4 Alice

Simply put, Alice is a Bewitched dispenser, Bewitched stacks with Curse, so her utility is there, that’s basically what she can do and she should be used only for this purpose, it helps that LB3 pushes her otherwise lacking damage output a bit. Her Charge is situational, but is great when there’s obnoxious buffs at play, or too many buffs on the targets. The biggest problem is that anything that can apply Bewitched normally will already harshly outdo her, so it’s quite hard to justify a spot in the party for such a young girl.

☆5 Halloween Alice

Definitely an Alice that works different from the normal one, Alice (Halloween) is half support, half glass cannon, her charge skill is straight-up fantastic and LB1 boosts her damage very nicely. Like the original Alice, she slaps Bewitched left and right, which is a slightly better Curse and rather good to have given it's separate from Curse. Apart from that, she has a "when damaged" skill that's on the greater end of the spectrum of similar-functioning skills that are otherwise discouraged to exploit. The only relatively bad thing is how much space she takes being 5☆ and that her Default is largely situational, otherwise her element and skills set room for potential to be greatly exploited.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

☆3/☆4 Alice

Class: Defensive Support, Glass Cannon

Gameplay Role:

Pros

+ LB1 Attack Up bolsters her damage nicely, a buff that easily stacks with other similar ones as well

+ LB2 Bewitched is a great damage-reduction ailment that proves very useful for what it does, especially due to her frontlin nature.

+ LB3 is good if it procs, with Regen being a great passive heal and reaching her Charge faster.

+ Charge has good damage, healing and fantastic effect thanks to Insight being a non-scaling buff and helps greatly with proc rates all around.

Cons

- Default is mostly situational, with a special damage increase that’s useless.

- LB3 still takes getting hit, and past Bewitched, she has no way to be particularly sturdy.

☆5 Halloween Alice

Class: Disruptive Support

Gameplay Role:

Pros

+ Bewitched is great to reduce incoming enemy damage, with her having two ways to apply it.

+ With its upgrade, Default helps her proc rates well thanks to Insight whenever necessary.

+ LB3 pushes her damage to usable extents besides Bewitched effects.

+ Charge is great when there’s enemy buffs at play, especially things like Guts or Evasion, or offensive buffs as well.

Cons

- Purely Bewitched-oriented playstyle, she offers little past that.

- Default is situational, but generally useless outside its upgrade, which is very necessary for her.

- While LB3 sounds great, her Mage range can only do so much in terms of damage.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngNether element icon.pngMagic weapon icon.png 6180 8160 3993 5635 1118 1578 2236 3156
Icon frame rarity 4.pngNether element icon.pngMagic weapon icon.png 6874 8823 4316 5928 1209 1660 3626 4980
Icon frame rarity 5.pngNether element icon.pngSlash weapon icon.png 7074 8915 5683 7340 2557 3303 6365 8221


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Alice
【Debuffer】

Alice
【Moveslut, CP Battery】

Alice
【Healer, Tank】

Alice
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples