ATK

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This article is a stub. You can help by expanding it.

ATK is a card property that determines how much a successful attack from a card inflicts damage (equivalent to HP subtracted) of the card it hits. A card's ATK is determined by the card base ATK at Lv 1, the ATK growth rate per Lv Up, and the current Lv of the card:

ATK = ATKbase + (rateATK/Lv×(Lv-1))+seedATK×statusAR

where:

  • ATKbase is the base ATK at Lv 1 of the attacking unit
  • rateATK/Lv is the rate at which ATK increases per level of the attacking unit
  • seedATK is the amount of ATK seeding of the attacking unit
  • statusAR is the ATK addend conferred by AR cards equipped to the attacking unit

Damage calculation

The total damage inflicted on a struck card is displayed by white text over that card's square during the attack. calculation for damage of an attack is below:

Damage = ATK
× Weapon × Attribute
× (Π[i=1,a]skilli×Π[j=1,b]statusj)self
× (Π[k=1,c]skillk×Π[l=1,d]statusl)target
× CStotal
+ Σ[m=1,e]statusfixed


where:

  • Weapon is the weapon type damage multiplier of the attacking unit
  • Attribute is the multiplier assigned to the interaction between the attribute of the card's attack and the attribute of the struck card
  • (Π[i=1,a]skilli×Π[j=1,b]statusj)self is the product of the ATK multipliers from skills and statuses the attacking card has
  • (Π[k=1,c]skillk×Π[l=1,d]statusl)target is the product of the ATK multipliers from skills and statuses the struck card has
  • Π[m=1,e]statusfixed is the sum of the ATK addends from statuses (such as Spirit) the attacker has
  • CStotal is a term that is included only if the unit unleashes their charge attack. Otherwise, this term is omitted (or replaced with the multiplier 1)

The CStotal calculation is below:

CStotal = CS ×log10(1 + 0.5×SALv)

where:

  • CS is a multiplier applied only during charge attacks, and whose value is strongly correlated to (but not perfectly predicted by) the rarity of the attacking card
  • SALv is the Sacred Artifact Lv of the attacking card

Damage outside of an attack

Certain skills and statuses damage cards, and this form of damage is not considered as part of an attack (and so would not influence the damage displayed during an attack). A card cannot leave the battle from damage done without an attack, and a card damaged in such a way will remain at 1 HP if such damage exceeds the remaining HP of that card.