Difference between revisions of "Fruitless Flower"

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{{#vardefine:skill en name|Showoff Swordsman}}
{{#vardefine:skill en name|Fruitless Flower}}
{{#masterdata:Skill|847|format=wiki}}
{{#masterdata:Skill|847|format=wiki}}

Revision as of 17:06, 19 March 2019



Fruitless Flower
JP Name 徒花の武者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self
Proc Chance 45%

Fruitless Flower
JP Name 徒花の武者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self
Proc Chance 10%
This is an additional effect

Transients with 徒花の武者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Shino (Valentine)5All-RoundShot1850810Assembler Fruitless Flower Peony-Branded Hound Life CompanionWeapon Spread Shot.pngThe Same Blessing's ReturnRuthless Cutthroat?

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