The Game

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The Game is a competition held between the 23 wards of Tokyo that would determine which guild will have hierarchy over all other guilds, and thus whose Rules reign supreme. It can also refer more specifically to the competition between the worlds of the different Gates, with representatives of each world leading the guilds they use to compete in the Game.

Multiple Games

The Game has started and ended several times because it is set up to loop by the App. When a Game ends, the environment within Tokyo's Walls is reset and the Game begins anew. Memories of all individuals are lost, with the exception of individuals who have formed a connection outside of Tokyo, as well as individuals with Sacred Artifacts that act as pillars.

Purpose

The purpose of the Game is to consolidate all 24 mythologies into one, as theorized by Shuichi. The reasons for why the worlds of the 23 different wards vie for control is unclear; however, it may be due to Tokyo been a hub for control over all connected worlds. Thus, winning The Game may mean holding hierarchy over all 23 worlds in Tokyo, as well as Tokyo itself.

It is also unknown why multiple Games need to be played, and why one Game is not decisive enough.

Notes

[Show Comments]


Anonymous
No. 2883
one month ago
Score 0++

Why would anyone be interested in playing a game set in the dullest fetish in the history of LGBT? Seriously each chapter following the protagonist and his pals from Tokyo as they fight assorted villains has been indistinguishable from the others. Aside from the gloomy imagery, the series’ only consistency has been its lack of excitement and ineffective use of special effects, all to make magic unmagical, to make action seem inert.

Perhaps the die was cast when LW vetoed the idea of Kojima directing the series; they made sure the game would never be mistaken for a work of art that meant anything to anybody? Just ridiculously profitable bara bait from the art. The Tokyo Afterschool Summoners series might be anti-Christian (or not), but it’s certainly the anti-James Bond series in its refusal of wonder, beauty and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.

>a-at least the story is good though "No!" The writing is dreadful; the story was terrible. As I read, I noticed that every time a character went for a walk, the author wrote instead that the characters "kissed".

I began marking on the back of an envelope every time that phrase was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. LW's mind is so governed by cliches and dead metaphors that they have no other style of writing. Later I read a lavish, loving review of Tokyo Afterschool Summoners by the same Shin Megami Tensei. He wrote something to the effect of, "If these gays are reading Tokyo Afterschool Summoners at 19 or 20, then when they get older they will go on to play Shin Megami Tensei." And he was quite right. He was not being ironic. When you read "Tokyo Afterschool Summoners" you are, in fact, trained to play Shin Megami Tensei.
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