Nobuharu/Enemy

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Transient Information

[?]  [1]
【ノブハル☆4木狙撃】武田ノブハル
Weapon Spread Snipe.png
Rarity 4 Cost 16
HP 756+100.276*(Lv-1) ATK 584+60.684*(Lv-1)
HP @ Lv 65 7173.664 ATK @ Lv 65 4467.776
Max HP+20 Lv, +2000 HP 11179.184 Max ATK+20 Lv, +2000 ATK 7681.456
Skills
Head of Festivities [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
Arbitrator [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Slash range
    +8~16 CP to self / 40~80%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) / 50~100%
Morale Raiser [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 35~70%
Sound Shooter [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients in a 2-square cross radius around self / 25~50%
Skill Evolution(s)
Thundering Pep Squad [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hit units / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies in a 2-square diamond radius around self / 30~60%
風凛華山インライノゴトシ
+10~20 CP to allies directly adjacent to self Weapon Spread All.png
3x
Illustration Kasai Kowmei
Scenario ――
Voice Mutsuki Arisawa
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Research Files

Official English
"One day, Nobuharu receives emails from two different classmates asking for advice. Eager to help, he responds to both, only to be mortified by the realization that they are complaining about one another. Nobuharu devotes himself to helping them make up so they can all enjoy the upcoming festival, using the sound of his trusty drum to inspire them to take up positions of leadership. With Nobuharu's heartfelt support, the two classmates find a deep respect for one another, and become steadfast friends."
Translated from Japanese
Official Japanese
ある日届いた二通のメールから二人の先輩の悩みを聞くことになったノブハル。頼られたことが嬉しくて、ついつい了承の返事をしてしまうのだが、二人の悩みの原因がそのお互いであることを知って愕然とする。大好きな祭りを楽しむため、先輩達を仲直りさせるべく奮闘することになる。応援団でも使用する太鼓の扱いには才能があったようで、その音は聞いた者の精神を大きく鼓舞し、非常に統率の取れた行動を執らせる程。誰かを心の底から応援している相手に対して、同志としての強い敬意混じりの好意を抱く。
Relation From Others To Others
Like
Dislike
[?]  [2]
【ノブハル☆3木狙撃】武田ノブハル
Weapon Spread Snipe.png
Rarity 3 Cost 8
HP 402+98.959*(Lv-1) ATK 200+53.061*(Lv-1)
HP @ Lv 60 6240.581 ATK @ Lv 60 3330.599
Max HP+20 Lv, +2000 HP 10219.761 Max ATK+20 Lv, +2000 ATK 6391.819
Skills
Athlete [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
Head of Festivities [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
Morale Raiser [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 35~70%
King of the Four Heavens [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies directly adjacent to self
    +5~10 CP to allies directly adjacent to self / 40~80%
Skill Evolution(s)
King of the Four Heavens + [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies directly adjacent to self
    (Phase turn 1) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in a 2-square cross radius around self
    (Phase turn 1) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in a 2-square cross radius around self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to allies directly adjacent to self / 40~80%
風凛華山インライノゴトシ
+10~20 CP to allies directly adjacent to self Weapon Spread All.png
2x
Illustration Kasai Kowmei
Scenario ――
Voice Mutsuki Arisawa
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"A caring son who helps with his family's liquor store business in the Katsushika Shopping District where many Transients live. At school, he's a serious and old-fashioned middle school student who puts his vigor on display as the captain of the pep squad. He respects strength and trains every single day. He looks up to you and affords you a great deal of respect."
Translated from Japanese
Official Japanese
「転光生」たちが多く下宿する、葛飾の商店街にある実家の酒屋を手伝う孝行息子。そして学校では、真面目で古風、バンカラ気風な中学校の応援団長でもある。強さに憧れ、ただひたすらに鍛錬に明け暮ており、主人公の事を「先輩」と呼び、慕う。
[?]  [3]
【ノブハル☆冥狙撃】武田ノブハル
Weapon Spread Snipe.png
Rarity 4 Cost 16
HP 756+100.276*(Lv-1) ATK 584+60.684*(Lv-1)
HP @ Lv 65 7173.664 ATK @ Lv 65 4467.776
Max HP+20 Lv, +2000 HP 11179.184 Max ATK+20 Lv, +2000 ATK 7681.456
Skills
Head of Festivities [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
Arbitrator [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Slash range
    +8~16 CP to self / 40~80%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) / 50~100%
Morale Raiser [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 35~70%
Sound Shooter [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients in a 2-square cross radius around self / 25~50%
Skill Evolution(s)
Thundering Pep Squad [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hit units / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies in a 2-square diamond radius around self / 30~60%
風凛華山インライノゴトシ
+10~20 CP to allies directly adjacent to self Weapon Spread All.png
3x
Illustration Kasai Kowmei
Scenario ――
Voice Mutsuki Arisawa
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"One day, Nobuharu receives emails from two different classmates asking for advice. Eager to help, he responds to both, only to be mortified by the realization that they are complaining about one another. Nobuharu devotes himself to helping them make up so they can all enjoy the upcoming festival, using the sound of his trusty drum to inspire them to take up positions of leadership. With Nobuharu's heartfelt support, the two classmates find a deep respect for one another, and become steadfast friends."
Translated from Japanese
Official Japanese
ある日届いた二通のメールから二人の先輩の悩みを聞くことになったノブハル。頼られたことが嬉しくて、ついつい了承の返事をしてしまうのだが、二人の悩みの原因がそのお互いであることを知って愕然とする。大好きな祭りを楽しむため、先輩達を仲直りさせるべく奮闘することになる。応援団でも使用する太鼓の扱いには才能があったようで、その音は聞いた者の精神を大きく鼓舞し、非常に統率の取れた行動を執らせる程。誰かを心の底から応援している相手に対して、同志としての強い敬意混じりの好意を抱く。
[?]  [4]
【ノブハル☆水狙撃】武田ノブハル
Weapon Spread Snipe.png
Rarity 4 Cost 16
HP 756+100.276*(Lv-1) ATK 584+60.684*(Lv-1)
HP @ Lv 65 7173.664 ATK @ Lv 65 4467.776
Max HP+20 Lv, +2000 HP 11179.184 Max ATK+20 Lv, +2000 ATK 7681.456
Skills
Head of Festivities [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
Arbitrator [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Slash range
    +8~16 CP to self / 40~80%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) / 50~100%
Morale Raiser [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 35~70%
Sound Shooter [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients in a 2-square cross radius around self / 25~50%
Skill Evolution(s)
Thundering Pep Squad [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hit units / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies in a 2-square diamond radius around self / 30~60%
風凛華山インライノゴトシ
+10~20 CP to allies directly adjacent to self Weapon Spread All.png
3x
Illustration Kasai Kowmei
Scenario ――
Voice Mutsuki Arisawa
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"One day, Nobuharu receives emails from two different classmates asking for advice. Eager to help, he responds to both, only to be mortified by the realization that they are complaining about one another. Nobuharu devotes himself to helping them make up so they can all enjoy the upcoming festival, using the sound of his trusty drum to inspire them to take up positions of leadership. With Nobuharu's heartfelt support, the two classmates find a deep respect for one another, and become steadfast friends."
Translated from Japanese
Official Japanese
ある日届いた二通のメールから二人の先輩の悩みを聞くことになったノブハル。頼られたことが嬉しくて、ついつい了承の返事をしてしまうのだが、二人の悩みの原因がそのお互いであることを知って愕然とする。大好きな祭りを楽しむため、先輩達を仲直りさせるべく奮闘することになる。応援団でも使用する太鼓の扱いには才能があったようで、その音は聞いた者の精神を大きく鼓舞し、非常に統率の取れた行動を執らせる程。誰かを心の底から応援している相手に対して、同志としての強い敬意混じりの好意を抱く。
[?]  [5]
【ノブハル☆4木_高難易度】武田ノブハル
Weapon Spread Snipe.png
Rarity 4 Cost 16
HP 756+100.276*(Lv-1) ATK 584+60.684*(Lv-1)
HP @ Lv 65 7173.664 ATK @ Lv 65 4467.776
Max HP+20 Lv, +2000 HP 11179.184 Max ATK+20 Lv, +2000 ATK 7681.456
Skills
Head of Festivities [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
Arbitrator [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Slash range
    +8~16 CP to self / 40~80%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) / 50~100%
Morale Raiser [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 35~70%
音を撃つ者高難易度専用 (644) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients in a 2-square cross radius around self / 25~50%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +15~30 CP to self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to self and allies on the entire board
    Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to self and allies on the entire board + -10~-20 CP to self and allies on the entire board / 100%
風凛華山インライノゴトシ (649)
+10~20 CP to allies directly adjacent to self + Apply Remove DebuffRemove one debuff (Buff) to hit units + No effect Weapon Spread All.png
3x
Illustration Kasai Kowmei
Scenario ――
Voice Mutsuki Arisawa
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"One day, Nobuharu receives emails from two different classmates asking for advice. Eager to help, he responds to both, only to be mortified by the realization that they are complaining about one another. Nobuharu devotes himself to helping them make up so they can all enjoy the upcoming festival, using the sound of his trusty drum to inspire them to take up positions of leadership. With Nobuharu's heartfelt support, the two classmates find a deep respect for one another, and become steadfast friends."
Translated from Japanese
Official Japanese
ある日届いた二通のメールから二人の先輩の悩みを聞くことになったノブハル。頼られたことが嬉しくて、ついつい了承の返事をしてしまうのだが、二人の悩みの原因がそのお互いであることを知って愕然とする。大好きな祭りを楽しむため、先輩達を仲直りさせるべく奮闘することになる。応援団でも使用する太鼓の扱いには才能があったようで、その音は聞いた者の精神を大きく鼓舞し、非常に統率の取れた行動を執らせる程。誰かを心の底から応援している相手に対して、同志としての強い敬意混じりの好意を抱く。