Kijimuna/Strategy

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NOTE: This page currently under construction.

(This page is for Kijimuna strategy guide. For the standard Kijimuna page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Kijimuna is fairly unorthodox for a “tank”, he suffers a similar issue to Tsathoggua, where his “tanking” capability comes from self-healing and no defensive buffs for himself. His LB1 should be treated mostly as a bonus since it takes positioning and a scarce trigger method for it to happen, so it should always be made use of in some way. As 3☆, with a LB2 upgrade, he can reach his Charge faster, which is fantastic to nullify nearly any damage your party takes for the incoming enemy attack.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Tank, Offensive Support

Gameplay Role:

Pros

+ A nice LB1 for boosting his allies’ damage.

+ Default and LB3 slightly help his survivability through sheer self-heal power.

+ Fantastic Charge, it can easily save you from a losing fight.

Cons

- Unorthodox attack ranges, with 4☆ somehow having Strike instead of 3☆ Pierce.

- Has a lot of special damage bonuses, with all of them being mostly useless, making LB2 on 4☆ largely useless, if at most all situational.

- Default and LB3 would have been amazing if it applied to his allies as well, but he has no real ways to approach them by himself either.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngWood element icon.pngThrust weapon icon.png 6809 8867 3421 4975 1882 2737 1916 2786
Icon frame rarity 4.pngWood element icon.pngBlow weapon icon.png 7231 9294 3999 5557 3999 5557 3359 4668


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Kijimuna
【Debuffer】

Kijimuna
【Moveslut, CP Battery】

Kijimuna
【Healer, Tank】

Kijimuna
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples